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[Solo Jugadores] Hojas de Jugador 5E

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Mensaje  Corronchilejano Mar Sep 27, 2016 9:01 pm

Para que coloquen las hojas de jugador de 5E.
Corronchilejano
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Mensaje  kingofraven Mar Sep 27, 2016 10:14 pm

Uribios:1

Link ranger lightfoot hafling lv 8

Str:12  +1
Dex:20  +5
Con:13  +1
Int:11 +0
Wis:12 +1
Cha:17 +3

AC:22
studded leather armor, escudo

iniciativa: 5
speed:25

HP:64

Attack:(+3+5)=+8
DMG: shortsowrd 1d6 + dex    longbow 1d8 + dex  jabalina 4d4+dex


Skills:
Nature,Survival, Animal Handling.

proficiencies:
Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons
Tools: Cartographer’s tools, vehicles (land)
Saving Throws: Strength, Dexterity

languages:
common, hafling, orc, draconiano.

Background: Folk hero
personality trait:
2 If someone is in trouble, I’m always ready to lend help.
ideals:
1 Respect. People deserve to be treated with dignity and respect. (Good)
Bonds:
5 I protect those who cannot protect themselves.
Flaws:
1 The tyrant who rules my land will stop at nothing to see me killed.

-Natural explorer:
You are a master of navigating the natural world,
and you react with swift and decisive action
when attacked. This grants you the following
benefits:
• You ignore difficult terrain.
• You have advantage on initiative rolls.
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
In addition, you are skilled at navigating the
wilderness. You gain the following benefits when
traveling for an hour or more:
• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
• If you are traveling alone, you can move stealthily at a normal pace.
• When you forage, you find twice as much food as you normally would.
• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Favored enemy:humanoids.
You gain a +4 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom(Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Greater favored enemi :dragons.
You gain a +4 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom(Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
Additionally,you have advantage on saving throws against the spells and abilities used by a greater favored enemy.

Fighting style:
Defense
While you are wearing armor, you gain a +1 bonus to AC.

Primeval Awareness
Beginning at 3rd level, your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.
You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn
its emotional state, whether it is affected by
magic of any sort, its short-term needs (such as
food or safety), and actions you can take (if any)
to persuade it to not attack.
You cannot use this ability against a creature
that you have attacked within the past 10
minutes.
Additionally, you can attune your senses to
determine if any of your favored enemies lurk
nearby. By spending 1 uninterrupted minute in
concentration (as if you were concentrating on a
spell), you can sense whether any of your
favored enemies are present within 5 miles of
you. This feature reveals which of your favored
enemies are present, their numbers, and the
creatures’ general direction and distance (in
miles) from you.
If there are multiple groups of your favored
enemies within range, you learn this information
for each group.

Hunter Conclave:
Colossus Slayer.
Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fleet of Foot
Beginning at 8th level, you can use the Dash action as a bonus action on your turn.

Multiattack Defense.
When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.


evento que me definio:
9 A celestial, fey, or similar creature gave me a blessing
or revealed my secret origin.

Feature:
Rustic Hospitality Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Brave. You have advantage on saving throws against being frightened.

Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.

Spells:
---lv1------
Hunter’s Mark 1st-level divination
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels. W hen you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. W hen you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

C u r e W o u n d s 1st-level evocation
Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, th

---lv2----

D a r k v i s i o n 2 nd-level transmutation
Casting Time: 1 action Range: Touch Components: V, S, M (either a pinch of dried carrot or an agate) Duration: 8 hours
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.

Silence
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.


Equipment:

anillo: you gain a +1 bonus to AC

Ioun Stone - Protection: You gain a +1 bonus to AC.

Cloak of displacement: While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move.

explorers pack
longbow
quiver/arrows(115)
cartographer tools
shovel
iron pot
common clothes


Última edición por kingofraven el Jue Abr 20, 2017 4:34 pm, editado 29 veces
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[Solo Jugadores] Hojas de Jugador 5E Empty Sir Barristan crusher (el desterrado)

Mensaje  elfojohn Miér Oct 05, 2016 5:06 pm

Clase Paladin V
Raza Humano
Background Haunted One

HP 55
AC 19

Fue 20
Con 14
Des 6
Int 8
Sab 14
Car 19



Ataque 8
Daño 2d6 + 5


Skills


  • Atheltics 5 3
  • Intimidate 4 3
  • Survival 2 3
  • Investigation -1 3
  • Persuacion 4 3


Feat
HEAVY ARMOR MASTER
3 resistencia a daño no mágico


Feature Class

  • Divine senses 1+cha/dia
  • Lay of hands 5 x lvl
  • figthing style great weapong figthing (reroll 1 or 2 in weapon dice)
  • Spells
  • prepared cha+ 1/2 lvl
  • al día: 2
  • save= 8+prof+2cha=14
  • atk= prof+cha=6
  • Divine Smite: 2d8 +1d8 slot lvl superior (1d8 adicional contra demonios y no muertos)



    Conjuros



Curse
9 A fiend possessed you. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away

Personalidad
1 I don’t run from evil. Evil runs from me.

Ideal

6 I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)

Bond
5 There’s evil in me, I can feel it. It must never be set free.

Flaws
6 I talk to spirits that no one else can see.


a set of common clothes, and one trinket of special significance

Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)

Lenguajes

  • Comun
  • Elfico
  • Infernal



Gothic trinket
A small locked Box that quitely hums a lovely melody at night but you always forget it in the morning

Equipment

  • Greatsword
  • Chain Mail
  • javelins x5
  • holy simbol (crow)
  • Explorer's pack
    backpack, a bedroll,a mess kid, a tinderbox, 10 lorches, 10 days of ralions, and a walerskin. lhe pack also has 50 feel of hempen rope


Equipo uribios


Última edición por elfojohn el Miér Ene 11, 2017 10:16 am, editado 4 veces
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Mensaje  Machete Jue Oct 06, 2016 1:15 pm

Mago Shiroe nivel 5/humano

Fue:10  AT: +3(1d6) EB: +7 (1d10)
Des:18  PG:29
Con:12  CA:14
Int:19
Sab:10
Car:10

Sabiduria, Inteligencia

Bonificador de comeptencia: +3
Trucos Conocidos (3): Luz, Rayo de Escarcha, Mano de mago, Mensaje
Conjuros nivel 1(Conocidos 6): 2
Tradicción arcana

Idiomas: Comun, Infracomun, Elfico, Infernal

Conjuros conocidos 6:(Armadura de mago, Comprensión idiomatica, Detectar Magia, Dormir, Identificar, Manos Ardientes, invicibilidad, rayo abrazador, escudo, caida de pluma, alterar el yo, volar, bola de fuego)
Conjuros preparados 8:(Armadura de mago, comprensión idiomática, manos ardientes, caída de pluma, invisibilidad, alterar el yo, manos ardientes nivel 2,  volar, bola de fuego)

Habilidades
-Arcana :+7
-Historia :+7
-Religión :+4
-Investigación :+7

Dotes
-Spell Sniper
*Duplica el rango de conjuros que utilicen tiradas de ataque
*Ignoras cobertura media o 3/4
*Eldrick Blast(Cantrip)

Equipo
Bastón
Bolsa de componentes
Pack de erudito
Libro de conjuros
10 piezas de oro
cuchillo pequeño

Background
-Sabio(Investigador)
-No hay nada que me guste más que un buen misterio
-Sin límites. Nada debe coartar la posibilidad infinita e inherente a toda existencia.
-He estado buscando toda mi vida la respuesta a una pregunta determinada
-Me distraigo con facilidad por lapromesa de información


Última edición por Machete el Miér Ene 11, 2017 9:18 pm, editado 7 veces
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[Solo Jugadores] Hojas de Jugador 5E Empty personaje Fredo James Cryptmaw Rogue humano

Mensaje  Darthfredo Jue Oct 06, 2016 3:20 pm

James Cryptmaw  Rogue humano

Str: 12
Dex:18 (17 +1 burglar feat)
Con:14
Int:17 (16 +1 human)
Wis:14
Cha:18 (17 +1 human)

AC:15 (+4 dex, +1 leather armor)
leather armor

iniciativa: 4
speed:30

HP: 10

Attack:
Rapier and dagger: +6/+6   1d8+4/ 1d4
Shortbow +6   1d6+4

Human Feat: Burglar. (UA feats)
Proficiencies:
Armor: Light armor
Weapons: Simple weapons, hand crossbow, longswords, rapiers shortswords
Tools: thieve´s tolos (double prof Burglar feat)
Saving Throws: Dexterity, Inteligence
Skills:
Class: Athletics, Acrobatics, Deception,  Sleight of hand
Human bonus skill. Stealth (Expertice)
Background; Insight (Expertice), Arcana

Class Features: Expertice, sneak attack, Thieve´s cant

languages:
common, deep speech, elvich, Orc


Background: FACTION AGENT The Zhentarim (Sword Coast Adventurer's Guide)

personality trait:

ideals:

Bonds:

Flaws:


Equipment:
Badge or emblem of your faction: The Zhentarim
copy of a seminal faction text (or a code-book for a covert faction),
common clothes,
pouch containing 15 gp
Burglar's Pack. Includes a backpack, a bag of 1,000 ball bearings, 10 feel of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a walerskin. 50 feet of hempen rope strapped lo the side of it.
Leather Armor
1 rapier
1 shortbow
2 daggers
Thieves tools

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[Solo Jugadores] Hojas de Jugador 5E Empty Drapurnin

Mensaje  jpag006 Jue Oct 06, 2016 6:02 pm

Thor Barbaro lvl 6 Humano

Str: 12 + 0
Dex:18 + 2
Con:18  + 2
Int:6 +0
Wis:13 +0
Cha:11 +0

Iniciativa: + 5
speed: 30

HP: 17+47 + 13 +22 = 99
AC: 10+5+5 (+2+1+1+2) = 26

languages:
common, orc

Feats: Defensive duelist
Shield master

Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Athletics,  Perception, Medicine, Insight

Equipo:
Shield + 2 (+2 + 2 AC)
Rapier + 2 (1d8, finesse)
Explorer’s pack and four javelins
Herbalism kit
Common clothes

Ring of protection: You gain a +1 bonus to AC and saving throws.

Ioun Stone - Protection: You gain a +1 bonus to AC.

Cloak of displacement: While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move.

Class features:

BARBARIAN

Rage: 4 rages, + 2 damage

Unarmored defense: 10+ dex+cons

Reckles attack: Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. W hen you make your first attack on your turn, you can decide to attack recklessly. D oing so gives you advantage on m elee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Danger sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Primal Path: Totem warrior: Eagle. While you're raging and aren’t wearing heavy armor, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn.

Aspect of the beast: Veo a una milla sin dificultad

Extra attack

Fast Movement: Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.

Feral Instinnct: Ventaja en iniciativas, si soy sorprendido al inicio del combate, puedo actuar normalmente en el primer turno, pero solo si entro en ira al inicio.

x5 Shield of faith scroll



Background: Hermit
personality trait:
I retreated from society after a life-altering event

ideals:
Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)


Bonds:
My isolation gave me great insight into a great evil that only I can destroy.


Flaws:
I’d risk too much to uncover a lost bit of  knowledge.


Última edición por jpag006 el Jue Abr 20, 2017 9:32 pm, editado 8 veces

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[Solo Jugadores] Hojas de Jugador 5E Empty Re: [Solo Jugadores] Hojas de Jugador 5E

Mensaje  Corronchilejano Vie Oct 07, 2016 12:13 pm

Mountain Dwarf Fiend Warlock 4, Zzazz
Fue 19+4
Des 14+2
Con 17+3
Int 15+2
Sab 11+0
Car 15+2
PV: 41

HD: 4
Daño: 0

BackGround: Criminal
Specialty: Enforcer
Personality: I don't pay attention to the risks in a situation. Never tell me the odds.
Ideals: Honor. I don't steal from others in the trade. (Lawful).
Bond: Something important was taken from me, and I aim to steal it back.
Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.

Skills:
Deception +4
Investigation +4
Religion +4
Stealth +4

Class Features:
OtherWordly Patron: The Fiend
Dark Ones Blessing
Pact of the Blade

Feat:
Inspiring Leader (Lvl + Cha)

Cantrips
Cantrips
Blade Ward
Mage Hand
Minor Illusion

Spells (2):
Armor of Agathys
Burning Hands
Hex
Invisibility
Misty Step

Invocations:
Eldricht Sight
Eyes of the Rune Keeper

Equipment:
Light Crossbow + 20 bolts
Component Pouch
Dungeoneers Pack
Leather Armor
Greatclub
Daggers x2

Media Placas de Adamantita
Javalina de Rayos
Espada corta de Campeón (Attuned, Pacto)
Espada corta de Venganza
Espada corta de defensa +1
Botas del viento
Corona de Sabiduría
Anillo de Protección
Amuleto de sanación de heridas


Última edición por Corronchilejano el Mar Dic 20, 2016 10:26 pm, editado 7 veces
Corronchilejano
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[Solo Jugadores] Hojas de Jugador 5E Empty Re: [Solo Jugadores] Hojas de Jugador 5E

Mensaje  Machete Dom Oct 09, 2016 9:30 pm

Nombre: Gaylenio del clan Homoerectus
Raza: Enano Gay
Deidad: Epaminondas Dios del Exceso
Clase: Clerigo
Simbolo: Un consolador

Bono de proficiencia: +2
Ini: +2
PG: 26
CA: 18 (Scale mail+4, Destreza +2, Escudo +2 )
Ataque: Martillo +4(1d8+2)Contundente, Versatil 1d10
Ataque: Ballesta +4(1d8)Penetrante

Fue:14 Des:14 Con:18 Int:11 Sab:16 Car:14
TS: Sabiduria, Carisma

Rasgos de clase
-Dominio Divino (Guerra)
-Canalización Divina (1/rest)
-Rasgo de dominio divino
-Clerigo de guerra: Gana una bonus action para hacer un ataque igual a su bono de sabiduria 3/día
-Golpe Guiado: Ganas +10 a un ataque

Equipo
-Martillo de guerra
-Scale mail
-Ballesta ligera, 20 virotes
-Explorer pack
-Escudo y Simbolo sagrado

Proficiencias
Con Armas Marciales, Armaduras Pesadas, Proficiencia herrero

Habilidades
-Atletismo
-Intimidación
-Historia
-Religión

Background
Soldier
Proficiencia: Caballos
Objeto: Espada rota
Roll: Healer
-Rasgos: Estoy obsesionado por los recuerdos de la guerra. No puedo sacar las imágenes de violencia fuera de mi cabeza
-Ideal : Poder. En la vida como en la guerra, lo más fuertes ganan
-Vinculos: Los que luchan junto a mí son por los que vale la pena morir
-Mi odio hacia mis enemigos es ciego e irracional

Conjuros
Trucos 3: Resistencia, Llama Divina(1d8), Preservar moribundo(restablecer)
Conjuros1 (3)(Preparadas: 5): Favor divino, Escudo de fe, perdición, Curar heridas, Palabras sanadoras, Protección contra el bien, Guiding bolt(4d6+ventaja asalto)


Rasgos de enano
Idiomas: Enano y común
Astucia de piedra: Puedo hacer una tirada de historia, para saber los relatos del origen de algo que sea trabajado con piedra, tu bono de proficiencia se duplica si tienes la habilidad
Proficiencia con herramientas de herrero
Proficiencia con hachas y martillos
Resilencia enana: Gana ventaja contra venenos y resistencia a daño del venono.
Visión en la oscuridad: 60pies
Velocidad: 25 y no pierde velocidad con la armadura
Estatura: 1.37
Edad: 50
Alineamiento: Malvado Legal
Dureza enana: Gana 1 PG por nivel
Machete
Machete
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Amo del machete

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[Solo Jugadores] Hojas de Jugador 5E Empty pj homero 3zp4m 3zp4m 3zp4m 3zp4m 3zp4m

Mensaje  homerovess Dom Oct 09, 2016 10:09 pm

Nombre: Veit del clan Dankil
Raza: Enano
Deidad: Bane dios de la tirania
Clase: Clerigo
Simbolo:puño negro derecho.

Bono de proficiencia: +2
Ini: +2
PG: 51 - 0
dg: 4 - /0/ 1D8 + cons
dc 13
CA: 18 (Scale mail+4, Destreza +2, Escudo +2 )
prep hechizos - mod sab + lvl clerigo
uribios - 2

Ataque: Martillo +6 Golpe (1d8+4)Contundente, Versatil 1d10+4
repara objetos golpeandolos
no produce sonido a menos ke lo desee

Ataque: Ballesta +4 Golpe (1d8)Penetrante
hachon

Fue:14 +2
Des:14 +2
Con:18 +4
Int:11 +0
Sab:16 +3
Car:14 +2

TS: Sabiduria, Carisma

Rasgos de clase
-destruye undead cr 1\2
-Dominio Divino (Guerra)
-Canalización Divina (1 /1/rest) auyentar - sabiduria
-Rasgo de dominio divino
- 3 /1/ Clerigo de guerra: Gana una bonus action para hacer un ataque igual a su bono de sabiduria 3/día /0/
-1 /0/ Golpe Guiado: Ganas +10 a un ataque

Equipo
-funda para martillo.
-Martillo de guerra
-Scale mail
-Ballesta ligera, 18 virotes
-Explorer pack
-Escudo y Simbolo sagrado

Proficiencias
Con Armas Marciales, Armaduras Pesadas, Proficiencia herrero

Habilidades
-Atletismo + fuerza
-Intimidación + carisma
-Historia + int
-Religión + int

Background
Soldier
Proficiencia: Caballos
Objeto: Espada rota
Roll: Healer
-Rasgos: Estoy obsesionado por los recuerdos de la guerra. No puedo sacar las imágenes de violencia fuera de mi cabeza
-Ideal : Poder. En la vida como en la guerra, lo más fuertes ganan
-Vinculos: Los que luchan junto a mí son por los que vale la pena morir
-Mi odio hacia mis enemigos es ciego e irracional

Conjuros preparados.

Trucos 4:
Resistencia,
Llama Divina(1d8),dexteri salvacion, ignora cobertura
Preservar moribundo(restablecer)
mending- arreglar cosas rotas..ñ

Conjuros1 (3) /4/(Preparadas: 6):
Favor divino, daño radiante adicional 1 D4 - bonus action - 1 minuto concentracion
Escudo de fe, +2 AC
perdición,
Curar heridas, 1D8+3 spcasting sab
Protección contra el mal,
Guiding bolt (4d6+ventaja asalto) daño radiante

conjuros 2 (0) /3/
FIND TRAPS 120 pies de rango
silencio
magic weapon
spiritual weapon

conjuro 3 (0) /2/
crusaders mantle
spiritual guardians
revivify
mass healing word - cura hasta seis objetivos
un d cuatro mas mod sab

Rasgos de enano
Idiomas: Enano y común
Astucia de piedra: Puedo hacer una tirada de historia, para saber los relatos del origen de algo que sea trabajado con piedra, tu bono de proficiencia se duplica si tienes la habilidad
Proficiencia con herramientas de herrero
Proficiencia con hachas y martillos
Resilencia enana: Gana ventaja contra venenos y resistencia a daño del venono.
Visión en la oscuridad: 60pies
Velocidad: 25 y no pierde velocidad con la armadura
Estatura: 1.37
Edad: 50
Alineamiento: Malvado Legal
Dureza enana: Gana 1 PG por nivel

dotes

Shield Master
You use shields not just for protection but also for offense.
You gain the following benefits while you are wielding a shield:

If you take the Attack action on your turn, you can use a bonus action
to try to shove a creature within 5 feet of you with your shield.

If you aren’t incapacitated, you can add your shield’s AC bonus to any
Dexterity saving throw you make against a spell or other harmful effect
that targets only you.
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.


Última edición por homerovess el Miér Ene 25, 2017 10:06 pm, editado 2 veces

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[Solo Jugadores] Hojas de Jugador 5E Empty Re: [Solo Jugadores] Hojas de Jugador 5E

Mensaje  Jeipi Dom Oct 09, 2016 11:36 pm

Zyrull
Bard lv5
Str: 6-2
Dex: 17+3
Cons: 18+4
Int: 16+3
Wis: 10
Char:20+5
Ac:14
Pv:21
Prof:+3
Iniciativa:3
Speed: 30 pies
Alignment: Neutral/Bueno

Half-elf
Darkvision
Fey ancestry: you have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility: you gain proficiency in two skilIs of your choice (Deseption,Performance)
Languages: Common,EIvish, Abysal

Bard lv 5
Class Features:
Bard inspiration (d8)
Jack of all trades
Song of rest
Font of inspiration
Bard college: Lore
Expertise (deception, persuasión)
Ability score improvements (Wisdom+2)

Feat: Magic initiate (warlock)

Proficiencies:
Armor: Light armor
Weapons: Simple weapons, hand crossbows,longswords, rapiers, shortswords
Saving Throws: Dexterity, Charisma
Skills: Persuasion, Perception, Acrobatics, Animal Handling, Survival,Deception,Performance,Arcana,History,Religion,stealth,Sleigth of hands
Calligrapher's tools

Equipement:
Rapier (1d8+3)
Daguer (1d4+3)
Crossbow(1d8+3)
Entertainer pack
Laud
Leather armor
Calligrapher's tools
Shovel
Iron pot
Common clothes
10gp
Sinvol of wrath god
Eye of charming

Cantrips
Vicious Mockery
Message
Blade ward
Eldrich blast
Poison spray

Spells
lv: 1  Slots:5
Dissonant Whispers
Tasha's Hideous Laughter
Sleep
Faerie fire
Cure Wounds
Armor of agathys

Lv: 2  Slots: 3
invisibility
lesser restoration

Lv: 3  Slots: 2  
Dispel magic

Background: Folk Hero
Rustic Hospitality
Defining Event: Recruited into a lord's army, I rose to leadership and
was commended for my heroism.

Personality Trail: I'm confident in my own abilities and do what I can to
instill confidence in others.

Ideal: Destiny. Nothing and no one can steer me away from
my higher calling. (Any)

Bond: My tools are symbols of my past life, and I carry them
so that I will never forget my roots.

Flaw: I have a weakness for the vices of the city, especially
hard drink.


Última edición por Jeipi el Vie Ene 27, 2017 2:16 am, editado 1 vez

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[Solo Jugadores] Hojas de Jugador 5E Empty Re: [Solo Jugadores] Hojas de Jugador 5E

Mensaje  Corronchilejano Jue Ene 05, 2017 11:18 pm

Monis Cabelloro, Clérigo de la vida Elfo de Madera 6
Deidad: Algos
Fue  9 -1
Des 16 +3
Con 14 +2
Int 13 +1
Sab 18 +4
Car 15 +2
Hp 54
AC 24

Damage: 0
Spells (1, 1, 1)

Skills:
Insight +7
Medicine +7
Persuasion +5
Religion +4

Tools:
Herbalism Kit +3

Feat: Healer (Heal 1d6+4+Level)

Background: Hermit
Life of Seclusion: I was a pilgrim in search of a person, or relic of spiritual significance.
Feature: Discovery (Why we are all dead)
Personality Trait: I am working on a grand philosophical theory and love sharing my ideas. Pain sets you free.
Ideal: Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good).
Bond: I'm still seeking the enlightment I pursued in my seclusion, and it still eludes me.
Flaw: I am dogmatic in my thoughts and philosophy.

Class Features:
Disciple of Life (Heal 2+Spell Lvl extra)
Channel Divinity: Destroy Undead
Channel Divinity: Preserve Life
Blessed Healer (2+Lvl autoheal)
Cantrips (4)
Guidance
Mending
Spare the Dying
Thaumaturgy

Spells (4, 3, 3) (-1, -2, 0)
*Bless (1) (+1d4 to attacks, 2 people + Spell Level, concentration)
*Cure Wounds (1) (Heal Spel Level d8+7)
*Lesser Restoration (2) (End one condition: Disease, blind, deaf, paralyze, poison).
*Spiritual Weapon (2) (Attack 1d8+4, every 2 spell levels +1d8)
*Beacon of Hope (3) (Advantage on Wisdom, Death ST, maximum healing, concentration)
*Revivify (3) (Needs 300gp in diamonds. REvives if less than one minute dead in 1hp)
Augury (1) (Tokens worth 25gp, weal, woe, both, nothing. More castings is shit)
Command (1) (Spell Level creatures, Approach, drop, Flee, Grovel, Halt)
Dispel Magic (3) (Spell Level or lower ends, others +7 vs DC 10 + Spell Level)
Healing Word (1)
Mass Healing Word (3) (1d4+9 six creatures 60ft, Higher level +1d4)
Prayer of Healing (2) (Cast 10 min, heal 2d8+8 up to six in 30, higher level +1d8)
Protection from Evil and Good (1) ()
Purify Food and Drink (1)
Remove Curse (3)
Warding Bond (2)

Inventory:
Scale Mail
Shield
Holy Symbol
Light Crossbow
Bolts x20
Priest Pack
Herbalism Kit x4 (40)
Wand of Healing (8 charges, recharge 1d6+1) (Heal 1d8+7) -1
Periapt of Wound Closure
Adamantite Half-plate
Rapier of Defense +2
Boots of Wind
Necklace of Prayer Beads (Bless x3, Cure Wounds or Lesser Restoration x2, Branding Smite x1)
Rapier +1 Radiante x2
Half Plate +1 resistente al radiante


Última edición por Corronchilejano el Jue Mar 16, 2017 11:29 pm, editado 22 veces
Corronchilejano
Corronchilejano
Rabonmaster

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Edad : 40
Localización : Bogotá
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[Solo Jugadores] Hojas de Jugador 5E Empty Randallich Santtorin

Mensaje  Zion51 Miér Ene 11, 2017 5:39 pm

Randallich Santtorin
20 años. Small.


Halfling Stout - Druida Circulo de la Luna lvl 8

FUE 11 (+0)
DEX 11+2=13 (+1)
CON 17+1=18 (+4)
INT 13 (+1)
SAB 17+4=21 (+5)
CAR 15 (+2)


Iniciativa: +1 // Spd: 25ft.

Ataque base: +0
daño: //

HP(d8): 12+24+13=49

AC: 12+1 = 13

Prof: +3
Spell save DC: 8+3(prof)+mod wis (+5)=16
Spell atack DC: 3(prof)+mod wis (+5)=8


Racial: Small, Lucky:puedo relanzar los 1. Brave: ventaja contra el miedo.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Habilidades ()

- Survival.
- Percepción.
- Medicina.
- Religion.

Lenguajes: Comun, halfling, druida, elf.

Equipo
- Light armor - Studded leather 12+dex
- Spear - 1d6 con hilo dorado
- Herbalism kit- Explorer pack
- druidic focus
- bolsa 250 gp
- pergamino de vida falsa lvl 1
- Dos pociones superior healting 8d4+8
- 2 uribios

compras con uribios:
- Bracer of Defense: While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

- Ring of Shooting Stars: While wearing this ring in dim light or darkness, you can cast dancing lights and Light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.

Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Spells:

Cantrips (3)

- Druidcraft
- Poison Spray 2d12 constitución (10 ft.)
- Produce Flame: 10min, 2d8 fire.


Lvl 1 (4)

- Create and destroy water
- Detect Poison and Disease
- Jump (triplico el salto de alguien)

Lvl 2 (3)

- Barkskin (16 ac a alguien)
- Darkvision (vision en la oscuridad en 60ft.)
- Moonbeam (120 ft) (5ft radio) const save, 2d10 radiant.


Lvl 3 (3)

- Protection from energy: resistencia a acid, cold,
fire, lightning, or thunder.
- Sleet Storm: terreno congelado, dex save.
- Wather Brathing (10 personas por 24 horas)

Lvl 4 (2)

- Ice Storm: 300 ft. Save dex, 20 ft, radio, 40 ft alto, 2d8 bludgeoning + 4d6 cold damage, si salvan a la mitad. se vuelve terreno dificil.
- Stoneskin: Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.



WILDSHAPE: 2 Veces al dia. descanso corto. Hasta lvl 6 puedo transformarme en cualquier criatura CR 2.

Duración: lvl/2

COM:
Combat Wild Shape: la trnasformación es ahora bonus action.
Puedo gastar una bonus action para cambiar un slot dexlvl por 1d8xlvl para curarme.

Primal Strike: Mis ataques se consideran magicos en forma animal para atravesar resistencias.



Background: Hermit.


Life of seclusion - I was the earetaker of an aneient ruin or relie.

Personality Trait: I am utterly serene, even in the faCe of disaster.
Ideal: Live and let live - Meddling in the alfairs of others only causes trouble.

Bond: I entered seclusion to hide from the ones who might
still be hunting me. I must someday confront them.

Flaw: I like keeping secrets and won't share them with anyone.




Standard Beast Shapes

Level 2: Max CR ¼, no flying or swimming speed
(0) Baboon, Badger, Cat, Deer, Giant Fire Beetle, Goat, Hyena, Jackal, Lizard, Rat, Scorpion, Spider, Weasel
(0.125) Camel, Giant Rat, Giant Weasel, Mastiff, Mule, Pony
(0.25) Axe Beak, Boar, Draft Horse, Elk, Giant Badger, Giant Centipede, Giant Goat, Giant Lizard, Giant Wolf Spider, Panther, Riding Horse, Swarm of Rats, Wolf

Level 4: Max CR ½, no flying speed
(-) Frog, Sea Horse
(0) Crab, Octopus, Quipper
(0.125) Giant Crab, Poisonous Snake
(0.25) Constrictor Snake, Giant Frog, Giant Poisonous Snake
(0.5) Ape, Black Bear, Crocodile, Giant Sea Horse, Reef Shark, Swarm of Insects, Warhorse

Level 8: Max CR 1
(0) Bat, Eagle, Hawk, Owl, Raven, Vulture
(0.125) Blood Hawk, Flying Snake, Stirge
(0.25) Giant Bat, Giant Owl, Pteranodon, Swarm of Bats, Swarm of Ravens
(0.5) Giant Wasp, Swarm of Wasps
(1) Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Swarm of Quippers, Tiger


Circle of the Moon Forms

Level 2: Max CR 1, no flying or swimming speed
(0) Baboon, Badger, Cat, Deer, Giant Fire Beetle, Goat, Hyena, Jackal, Lizard, Rat, Scorpion, Spider, Weasel
(0.125) Camel, Giant Rat, Giant Weasel, Mastiff, Mule, Pony
(0.25) Axe Beak, Boar, Draft Horse, Elk, Giant Badger, Giant Centipede, Giant Goat, Giant Lizard, Giant Wolf Spider, Panther, Riding Horse, Swarm of Rats, Wolf
(0.5) Ape, Black Bear, Swarm of Insects, Warhorse
(1) Brown Bear, Dire Wolf, Giant Hyena, Giant Spider, Lion, Tiger

Level 4: Max CR 1, no flying speed
(-) Frog, Sea Horse
(0) Crab, Octopus, Quipper
(0.125) Giant Crab, Poisonous Snake
(0.25) Constrictor Snake, Giant Frog, Giant Poisonous Snake
(0.5) Crocodile, Giant Sea Horse, Reef Shark
(1) Giant Octopus, Giant Toad, Swarm of Quippers

Level 6: Max CR 2, no flying speed
(2) Allosaurus, Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Sabre-Toothed Tiger, Swarm of Poisonous Snakes

Level 8: Max CR 2
(0) Bat, Eagle, Hawk, Owl, Raven, Vulture
(0.125) Blood Hawk, Flying Snake, Stirge
(0.25) Giant Bat, Giant Owl, Pteranodon, Swarm of Bats, Swarm of Ravens
(0.5) Giant Wasp, Swarm of Wasps
(1) Giant Eagle, Giant Vulture

Level 9: Max CR 3
(3) Ankylosaurus, Giant Scorpion, Killer Whale

Level 12: Max CR 4
(4) Elephant

Level 15: Max CR 5
(5) Giant Crocodile, Giant Shark, Triceratops

Level 18: Max CR 6
(6) Mammoth


Última edición por Zion51 el Jue Abr 27, 2017 5:24 pm, editado 1 vez
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Mensaje  Jeipi Vie Ene 27, 2017 2:56 am

Droxiros

Str: 20+5
Dex: 16+3
Cons: 18+4
Int: 10
Wis: 6-2
Char: 16+3

HP:55
AC:19
Prof:+3
Speed: 30
Alignment: Legal Malvado

Prof:
Str
Cons
Athletics: +8
Perception: +1
Intimidación:+7
Survival: +1

Dragonborn:
Dragon Ancestry: Red Dragon
Breath Weapon
Damage resistance: Fire
Languages: Draconic, Common, Abyzal

Figther:
Figthing Style: Two weapon figthing
Second Wind
Action Surge
Warrior archetipe: Champion
Improved Critical
Extra attack

Feats:
Dual wielder

Equipment:
2 Longsword
1 Chainmail
Insignia de oficial
Dungeon pack
Crosbow +20 saetas
10GP
Parte de un estandarte quemado
Baraja de cartas
Ropa común
2 Long Sword of wounding
Plate of Adamantine

Background: Soldier
Oficer
I have a crude sense of humor.
Might: In life as in war, the stronger force wins  
My Honor is my life
I have little respect for anyone who is not a proven warrior.

Jeipi
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