[Solo Jugadores] Hojas de 4E

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[Solo Jugadores] Hojas de 4E

Mensaje  Corronchilejano el Mar Sep 27, 2016 8:56 pm

Para que pongan las hojas de personaje de cuarta edición.
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Re: [Solo Jugadores] Hojas de 4E

Mensaje  Corronchilejano el Mar Sep 27, 2016 11:10 pm

Human Wizard Arcanist 3
Str  8 -1
Con 14 +2
Dex  9 -1
Int 20 +5
Wis 16 +3
Car 12 +1

Skills
Arcana +11
History +11
Nature +11
Religion +11

Feats:
 B.Orb Expertise (+1 to push, pull and slide with orbs) 
 B.Improved Defenses (+1 to all NADs) 
 1.Enlarge Spell (-2 to dmg per die, +1 to spell size)
 1.BattleWise (Wis for Initiative)
2.Improved Initiative (+4 to Initiative)

At Will Powers
Freezing Burst (HotFL) (Ref Burst 1 Range 10, 1d6 + Int, Slide 1)
Hypnotism (HotFL) (Will Range 10, Enemy attacks basic +4 or Slide target 3)
Thunderweave (PH) (For Close Blast 3, 1d6 + Int, Push Wis)

Encounter
Grasping Shadows (AP) (Will Burst 1 Range 10, 2d8+Int, slows, Area Next Turn: Slows and Int Damage)
Maze of Mirrors (HotFL) (Will Burst 1 Range 10, Inmobilizes and -4 to attacks, Miss: Slows)
Shield (PHB) (+4 to AC and Ref)

Daily
Flaming Sphere (PH) (Ref Range 10, 2d6+Int, adjacents 1d4+Int, Sustain Minor: Move 6 Attack as standard)
Sleep (PH) (Will Burst 2 Range 10, Slow (Save Ends) then unconscious on fail (save ends), Miss: Slow (save ends))

Languages:
Common,
Draconic


Última edición por Corronchilejano el Vie Oct 21, 2016 11:44 am, editado 1 vez
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Re: [Solo Jugadores] Hojas de 4E

Mensaje  Machete el Mar Sep 27, 2016 11:30 pm

Hechicera Eladrin  1, Lassie
Str  9 -1
Con 13 +1
Dex 20 +5
Int 12 +1
Wis  7 -2
Car 20 +5

Hp 35
HS: 7
HV: 8
AC 16
For 13
Ref 17
Wil 19

Skills
Arcana +7
Bluff +11
Diplomacy +11
Intimidate +11

Class Features:
Chaos Burst (Roll even +1 to AC, roll odd make saving throw)
Chaos Power (+Dex to damage)
Unfettered Power (On 20, slide 1 and knock prone. On 1 push 1 burst 5)
Wild Soul (Gain random resist)

Feats:
B.Staff Expertise (Don't provoke AoO for using ranged or burst attack powers)
B.Improved Defenses (+1 to NADs)
1.Twist the Arcane Fabric (Fey step ally out of area of effect)
2.Sorcerous Vision (Make Arcane Check instead of Insight or Perception)

At Will Powers
Chaos Bolt (Will Range 10, 1d10+Cha Psychic, On Even make secondary attack, 1d6 Psychic. Don't repeat enemy)
Burning Spray (Ref Blast 3, 1d8+Cha Fire)

Encounter
Spectral Claw (For Range 10, 1d8+Cha Force, Target is inmobilized. On Even: Slide Dex)
Whirlwind (For Burst 1 Range 10, 1d10+Cha, Knock targets prone)

Daily
Dazzling Ray (Will Range 10, 6d6+Cha Radiant, on even roll targets get Dex penalty to attacks (save ends))

Utiliy:
Fey Step (Encounter Move: Teleport speed)
Unseen Aid (Encounter Minor: +2 to a skill check you make this turn)

Languages:
Common,
Elven
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Re: [Solo Jugadores] Hojas de 4E

Mensaje  Jeipi el Miér Sep 28, 2016 5:51 pm

Half Elf Valor Bard 1
Str  6 -2
Con 19 +4
Dex 16 +3
Int 16 +3
Wis 10 +0
Car 20 +5
Hp 41
HS: 11
HV: 10
AC 17
For 16
Ref 16
Wil 17

Skills
Acrobacias +9
Arcana +9
Calabozos +9
Diplomacia +12
Engañar +10
Insight(U) +3

Class Features:
Bardic Training (Ritual Caster, can use one bard ritual per day without component cost)
Bardic Virtue: Virtue of Valor, OpR when ally downs enemy, 1+Con Temp Hp, Free Action
Multiclass Virtue
Skill Versality (+1 on untrained)
Song of Rest (On short rest if you play an instrument, +Cha everytime they spend healing surge)

Feats:
B.Ritual Caster
B.Heavy Blade Expertise (+1 to attacks, +2 to Defenses against OAs)
B.Improved Defenses (+1 to NADs)
1.Strength of Valor (Valor'ed allies get +2 to next damage)

At Will Powers
Guiding Strike (AC Melee, W + Char, -2 to defense UENT)
Vicious Mockery (Will Range 10, 1d6+Cha psychic, -2 to attacks UENT)

Encounter
Focused Sound (Will Range 10, 1d10+Cha thunder. UENT, attacks vs enemy crit on 18)
Charger's Call (AC Melee, 2W + Cha, allies in burst 5 gain +1+Con power to charge UENT)

Daily
Verse of Triumph (AC Melee, 2W + Cha, UEOE burst 5 +1 power to DMG and ST and when ally downs enemy shift 1)

Utility
Majestic Word (2/Encounter, Burst 5 Heal, +Cha, slide 1)
Words of Friendship (Encounter Minor, +5 Diplomacy check)
Knack for Success (Encounter Burst 5, ST or Shift 2 or +2 power atk or +4 power skill UENT)
Inspire Competence (Encounter Minor, +2 in chosen skill to all in burst 5)

Languages:
Common,
Elven,
Abismal


Última edición por Jeipi el Mar Nov 08, 2016 9:48 pm, editado 1 vez

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Mensaje  jpag006 el Miér Sep 28, 2016 7:07 pm

Half Orc Berserker Barbarian 1
Str 20 +5
Con 13 +1
Dex 18 +4
Int  6 -2
Wis 11 +0
Car 12 +1

Hp 40
HS: 10
HV: 10
AC 18
For 20
Ref 16
Wil 14

Ini: +8

Skills
Acrobatics +10
Athletics +11
Endurance +9
Intimidate(U) +4

Class Features:
Hearthland: Frozen Land (+1 For, +1 Wil)
Defender Aura
Poised Defender (+2 to AC while Defender Aura)
Vengeful Guardian
Berserker Fury (Can't use Defender Aura nor Vengeful Guardian, attacks deal +1d8)

Feats:
B.Axe Expertise (+1 to atk, reroll 1s in dmg)
B.Improved Defenses (+1 to NADs)
1.Thirst for Battle (+3 to Initiative, +1 HS)

At Will Powers
Howling Strike (AC Melee, W+1d6+Str, MBA when charging, rage: move 2 extra squares in charge)
Pressing Strike (AC Melee, W+Str, shift 2 before attack maybe trhough enemy, push 1, rage: extra 1d6 dmg)

Encounter
Great Cleave (AC Burst 1, W+Str+Enemies adjacent)
Brutal Slam (For Melee, 2d8+Str, Push 2 and knock prone. Enemy adjacent receives 1d8+Str)

Daily
Rage Drake's Frenzy (AC Melee, 3W+Str, +2 if enemy bloodied, Rage: OPR when you down an enemy, make basic attack)

Utility:
Furious Assault(Encounter Free: Add [W] to damage)
Stone Breaker (Ecounter Minor: +5 bonus to Strength checks to break items, deal double damage to items)

Languages:
Common,
Orc

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Mensaje  LEVIATAN el Jue Sep 29, 2016 3:27 pm

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personaje Fredo James Cryptmaw Rogue humano

Mensaje  Darthfredo el Jue Oct 06, 2016 5:51 pm

James Cyptmaw  Rogue/thief Humano
Str  17
Con 14
Dex 19
Int 12
Wis 15
Car 16

Defenses:
AC 16
FORT 14
REF 17
WILL 14

Skills
Acrobacias +9
Dungeonering +7
Intimidate +8
Perception +7
Stealth +11
Thievery +9

Class Features:
First Strike
Sneak Attack 2d6
Backstab (hotfl 175)
Weapon Finnesse (hotfl 175)
Rogue´s Trick: Sneak's trick, Tactical Trick


Feats:
Quick Draw
Hunting Shade (dragon magazine 387)


At Will Powers
Sly Flourish (phb 118)
Piercing Strike (phb 118)
Duelist’s Flurry (Dr 381: 68)
Sneak's trick (hotfl 176)
Tactical Trick (hotfl 178)

Encounter
Sly Lunge (mp 73)
Backstab (hotfl 175)

Daily
Duelist's prowess (Dr 381: 68)

Languages:
Common,
Deep Speech

Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword


Equipment
Leather armor (25 gp)
short sword (10 gp),
3 daggers (3 gp),
standard adventurer’s kit (15 gp),
thieves’ tools (20 gp),
Hand crossbow (25 gp)
Bolts x20 (1gp)
1 gp

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Re: [Solo Jugadores] Hojas de 4E

Mensaje  Corronchilejano el Miér Nov 02, 2016 11:53 am

Mountain Dwarf Hybrid Barbarian/Warlock, Zzazz
Fue 19+4
Con 17+3
Des 14+2
Int 15+2
Sab 11+0
Car 15+2

HP: 39
HS: 9
HV: 9
Damage: 17 - 8 - 0
Healing Surges: 9 - 8 - 7

Defenses:
AC 17
For 17
Ref 14
Wil 15

Skills:
Arcana +8
Bluff +8
Religion +8
Stealth +8
Streetwise +8

Class Features:
Eldricht Pact [Infernal Pact]
Rampage
Warlock's Curse [All]

Feats:
B.Bludgeon Mastery (+1, +1 to move with weapon)
B.Improved Defenses (+1 to all defenses)
1.Hybrid Talent (Feral Might[Rageblood Vigor])
2.Dwarven Proficiency

Will
1.Whirling Rend (Melee Str Vs AC, [W] + Str, adjacent enemy takes [W]
1.Hellish Rebuke (Range 10 Con Vs Ref, 1d6+Con Fire. If I take damage, +1d6+Con extra)

Encounter
1.Whirling Frenzy (Close Burst 1, Str vs AC, [W][W] + Str to all)
3.Fiery Bolt (Range 10, Con vs Ref, 3d6+Con Fire, adjacents 1d6+Con+Int)

Daily
1. Armor of Agathys (10+Int Temp Hp, adjacent enemies get 1d6+Con cold damage)

Utility
2. Feral Rejuvenation (D: Damage an enemy, spend HS. If dropped, extra 1/2 lvl + Cha)

Misc
B.Swift Charge (E: Free, Reduce enemy to 0, charge another)
B:Dwarven Resilience (E: Minor, Spend SW)
B:Warlock's Curse (W: Minor, Curse)

Inventory:
Pact Hammer +1 (Is an implement, when attacking a cursed enemy, +Curse damage)
Spiked Jacket +1 (Standard: Stop being grappled, enemy takes 1d6 dmg)


Última edición por Corronchilejano el Miér Nov 09, 2016 12:16 am, editado 4 veces
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personaje de fredo... james cryptmaw

Mensaje  Darthfredo el Miér Nov 02, 2016 2:57 pm

James Cyptmaw Rogue/thief Humano lvl 3
Str 17
Con 14
Dex 19
Int 12
Wis 14
Car 16


Defenses:
AC 17
FORT 16
REF 19
WILL 16
Initiative: +7
Hit Points: 36


Skills
Acrobacias +10
Arcana +3
Athletics +4
Bluff +4
Diplomacy +4
Dungeonering +9
Endurance +3
Heal +3
History ´3
Insight +3
Intimidate +9
Nature +4
Perception +10
Religion +3
Stealth +10
Thievery +10
Streetwise +4


Class Features:
First Strike: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.


Sneak Attack 2d6: Once per turn, when a rogue with the Sneak Attack class feature attacks with a hand crossbow, shortbow, or weapon from the light blade or sling weapon groups, and hits an enemy granting combat advantage to the rogue, the attack deals extra damage. This extra damage is 2d6, or 3d6 from 11th to 20th level, or 5d6 at 21st level and above.


Backstab (hotfl 175) Backstab is a thief subclass feature which grants the backstab power.[HotFL:176] At 3rd level, thieves gain the Improved Backstab class feature, which allows an additional use of backstab per encounter, but no more than once per round.[HotFL:181] At 13th level, thieves gain one more use of backstab per encounter, but they can still use it only once per turn.[HotFL:187] At 19th level, thieves gain the Evasive Backstab class feature, which allows the thief after using backstab, the thief can immediately shift up to 3 squares as a free action.[HotFL:189]




Weapon Finnesse: When a character with the Weapon Finesse class feature makes a melee basic attack, he can use Dexterity instead of Strength for the attack roll and the damage roll. In addition, he gains a +2 bonus to damage rolls of weapon attacks using light blades, hand crossbows, shortbows, and slings.[HotFL:175] At 9th level the bonus to damage rolls increases to +3.[HotFL:184] At 15th level the bonus to damage rolls increases to +4.[HotFL:188]


Rogue´s Trick: A character with the Rogue's Trick class feature chooses two of the following utility powers at level 1, and can use them at-will. Additional Rogue's Trick powers can be gained at higher levels. Ambush trick, Tactical Trick


Thief Weapon Talent: A character with the Thief Weapon Talent class feature gains a +1 bonus to attack rolls with light blades, hand crossbows, shortbows and slings.[HotFL:179]


Feats:
Wasteland Wanderer: Characters with the Wasteland Wanderer feat gain a +2 feat bonus to all Nature, Perception, and initiative checks.[HotFK:321]


Backstabber: The extra damage dice from your Sneak Attack class feature increase from d6s to d8s.


Slaying Action: If you spend an action point to take an extra action and have already dealt Sneak Attack damage during this round, you can deal the extra damage a second time during this turn.[MP:139]


Pericia en Espadas ligeras: un bono de +1 de dote a tiradas de ataque de armas hechas con espadas ligeras. Este bono mejora a +2 a nivel 11 y a +3 a nivel 21. Adicionalmente obtienes un bono de +1 a los daños hechos por ataques de arma hechos con espadas ligeras contra criaturas contra las que poseas ventaja de combate.
Defensas mejoradas: +1 de dote a ref, fort y will


At Will Powers
Sly flourish rogue attack 1
At-Will ✦ Martial, Weapon
Standard Action
Melee Or Ranged Weapon
Requirement: wielding crossbow, light blade, or sling
Target: one creature
Attack: Dexterity vs. AC
Hit: "1[W] + Dexterity modifier + Charisma modifier damage.
"Increase damage to 2[W] + Dexterity modifier + Charisma modifier at 21st level."[PH:118]


Piercing strike rogue attack 1
At-Will ✦ Martial, Weapon
Standard Action
Melee Weapon
Requirement: wielding a light blade
Target: one creature
Attack: Dexterity vs. Reflex
Hit: "1[W] + Dexterity modifier damage.
"Increase damage to 2[W] + Dexterity modifier at 21st level."[PH:118]


Duelist's flurry rogue attack 1
At-Will ✦ Martial, Weapon
Standard Action
Melee Weapon
Requirement: wielding a light blade
Target: one creature
Attack: Dexterity vs. AC
Hit: "Dexterity modifier damage, slide the target 1 square, and you shift 1 square. You can deal sneak attack damage even if you do not have combat advantage with this attack.
"Level 21: 5 + Dexterity modifier damage."[Dr381:68]




Encounter
Opening move. rogue attack 1
Encounter ✦ Martial, Weapon
Standard Action
Melee Weapon
Requirement: wielding a light blade
Target: one creature
Attack: Dexterity vs. AC
Hit: "2[W] + Dexterity modifier damage.

"Effect: "You gain a power bonus to AC and Reflex equal to your Charisma modifier until the end of your next turn.


Startling Offensive Rogue Attack 3
You strike before your foe even realizes that you are a threat.
Encounter ✦ Martial, Weapon
Immediate Reaction
Melee 1
Requirement: You must be wielding a light blade.
Trigger: An enemy enters a square within 3 squares of you.
Effect: You shift up to 2 squares to a square adjacent to the triggering enemy and make the following attack with combat advantage.
Target: The triggering enemy
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.


Backstab rogue utility
Encounter ✦ Martial
Free Action
Personal
Trigger: You make an attack roll against an enemy within 5 squares of you using a basic attack with a weapon. The enemy must be granting combat advantage to you.
Effect: "You gain a +3 power bonus to the attack roll, and the enemy takes 1d6 extra damage if the attack hits.
Level 7 2d6 extra damage
Level 17 3d6 extra damage
Level 27 4d6 extra damage"[HotFL:175]
2 por encuentro


Daily
Duelist's prowess rogue attack 1
Daily ✦ Martial, Stance
Minor Action
Personal
Effect: "Until the stance ends, each time an enemy hits or misses you, you can use Duelist's Prowess Attack against it.
Duelist's Prowess Attack rogue attack 1
Daily (Special) ✦ Martial, Weapon
Immediate Interrupt
Melee Weapon
Requirement: The power Duelist's Prowess must be active in order to use this power, and you must be wielding a light blade.
Trigger: An enemy adjacent to you attacks you
Target: The triggering enemy
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage."[Dr381:68]


Utility


Double take rogue utility 2
Encounter ✦ Martial
Minor Action
Personal
Prerequisite: You must be trained in Perception.
Effect: "Make a Perception check with a bonus equal to your Charisma modifier."[MP:75]


Sneak's trick rogue utility
At-Will ✦ Martial
Move Action
Personal
Effect: "You move up to your speed -2. At the end of this move, you can make a Stealth check to hide if you have any cover or concealment."[HotFL:177]
allies adjacent to them."[HotFL:176]


Tactical trick rogue utility
At-Will ✦ Martial
Move Action
Personal
Effect: "You move up to your speed, and you do not provoke opportunity attacks when leaving squares adjacent to your allies. Until the end of your turn, you have combat advantage against enemies that have at least one of your allies adjacent to them."[HotFL:178]


Languages:
Common,
Deep Speech


Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword




Equipment
Leather armor (25 gp)
short sword (10 gp),
3 daggers (3 gp),
standard adventurer’s kit (15 gp),
thieves’ tools (20 gp),
Hand crossbow (25 gp)
Bolts x20 (1gp)
1 gp
caja con mi alma
- Ring of Protection (Player's Handbook, 252): +1 to Saving Throws. Daily Interrupt: If you are hit by an attack, gain a +2 power bonus to a single defense score against the attack. Milestone: The bonus remains until the start of your next turn.
- Philosopher's Crown (Adventurer's Vault 2, 62): You gain a +1 item bonus to Arcana, Dungeoneering, History, Nature and Religion Checks. Daily Free: You make an Arcana, Dungeoneering, History, Nature or Religion check and don't like the result. Reroll the check and use either result.


Última edición por Darthfredo el Mar Nov 08, 2016 11:01 am, editado 1 vez

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Mensaje  kingofraven el Lun Nov 07, 2016 9:41 pm

ranger hafling lv3

Str:12  +1
Dex:17  +3
Con:13  +1
Int:11 +0
Wis:12 +1
Cha:17 +3

iniciativa:8
speed:6
vision:normal
languajes:comun, hafling.

hp:35
esfuerzos curativos:7
valor esfuerzo: 9

ataques:
Ataque (espada corta):+7
          Daño: 1d6 + dex(3)
Ataque (arco largo):+6
          Daño: 1d10 + dex(3)

AC:18
FOR:12
REF:14
WILL:13

SKILLS
Acrobatics +     11
Arcana         1
Athletics       2
Bluff /           4
Diplomacy       4
Dungeon.        2
Endurance      2
Heal               2
History           1
Insight          2
Intimidate       4
Nature  +        7
Perception +   7
Religion          1
Stealt +         9
Street.            4
Thievery       6

---------------------EQUIPO-----------------------------

Equipment:
armadura de pieles
escudo ligero
shortsword (1d6)
explorers pack
longbow (1d10)
quiver/arrows(115)
cartographer tools
shovel
iron pot
common clothes

---------------------------CLASS TRAITS----------------------------------------------

Estilo de lucha:
Hunter Fighting Style:
You gain Quick Draw (Player's Handbook , page 200) as a bonus feat, even ifyou don't meet the prerequisites. In addition, you can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks you provoke by making a ranged attack.

PRESA DEL CAZADOR
Una vez por turno como acción menor, puedes designar al enemigo más cercano a ti como tu presa. Una vez por turno, infliges daño adicional a tu presa. Este daño adicional está basado en tu nivel. Si puedes hacer varios ataques en un asalto, decide a qué ataque se aplica el daño adicional después de que se hayan realizado todas las tiradas de ataque. El efecto de la Presa del cazador permanece activo hasta el final del encuentro, hasta que la presa ha sido derrotada, o hasta que designas a un objetivo diferente como tu presa. Sólo puedes designar a un enemigo como presa en un momento dado.

+1d6

Running Attack: If you use a standard action that lets you move (such as a charge or the skirmish shot power), and you end that movement at least 2 squares away from where you began that move, you gain a +1 bonus to attack rolls made as part of that standard action.

---------------------------FEATS--------------------------------------------------
-MANTICORE'S FURY
Prerequisite: Ranger
Benefit: When you hit an enemy with a melee attack, you gain a +2 bonus to the damage roll of the next ranged attack you make against that enemy before the end ofyour next turn. When you hit an enemy with a ranged attack, you gain a +2 bonus to the damage roll of the next melee attack you make against that enemy before the end ofyour next turn.
This bonus increases to +4 at 11th level and +6 at 21st level.

-iniciativa mejorada: +4

-----------------------PODERES-----------------------------------------------------------

-Segunda oportunidad
Poder racial La suerte y tu pequeño tamaño se combinan para jugar a tu favor cuando esquivas el ataque de tu enemigo
Encuentro
Interrupción inmediata
Personal
Efecto: cuando un ataque te impacta, obliga a un enemigo a volver a tirar el ataque. El enemigo emplea el resultado de la segunda tirada, incluso aunque sea menor.

------voluntad lv 1:
-Fading Strike
Ranger Attack 1 You launch an attack against your foe and then back away for safety.
At-Will + Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: llW] + Dexterity modifier damage, and you shift 2 squares to a square that is not adjacent to the target. Level 21: 2[W] + Dexterity modifier damage.
Hunter Fighting Style: When making an opportunity attack, you can use this power in place of a melee basic attack.

-Marauder's Rush
Ranger Attack 1 You rush forward, trusting instinct to guide your attack
At-Will + Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1 [WI + Strength modifier + Wisdom modifier damage.
Level 21 : 2[W) + Strength modifier + Wisdom modifier damage.
Special: When charging, you can use this power in place of a melee basic attack.

---------encuentro lv 1
-Skirmish Shot Ranger
Attack 1 You rush across the ba ttlefield and then let off a devasta ting shot.
Encounter. Martial, Weapon
Standard Action Ranged weapon
Effect: Before the attack, you move your speed.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[WI + Dexterity modifier damage.

--------diario lv1
-Sure Shot Ranger Attack 1 You line up your shot with meticulous care to strike at your foe's vitalorgans. Daily. Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC. You can reroll the attack roll but must use the second result.
Hit: 3[W] + Dexterity modifier damage. You can reroll each damage die once but must use the second result.

---------utilidad lv 2 (encuentro)
-Begin the Hunt Ranger Utility 1 You quickly idenlYJ' your prey and ready yourself10 attack it.
Daily. Martial
No Action
Personal
Trigger: You roll initiative
Effect: You gain a +1 bonus to the initiative check, and using your Hunter's Quarry, you designate one creature you can see as your quarry. You gain a +1 power bonus to attack rolls against that creature until it is no longer your quarry.

------------encuentro lv3:
-Parting Strike Ranger Attack 3 You slash your enemy across the leds and then wilhdraw,leav­
ing your foe hobbled.
Encounter. Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W) + Dexterity modifier damage, and the target is slowed until the end of your next turn.
Effect: After the attack, you shift your speed.
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kingofraven
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punto

Mensaje  homerovess el Mar Nov 08, 2016 10:01 pm

Dwarf Cleric Veit del clan Dankill
Fue 18+4
Con 14+2
Des 14+2
Int 11+0
Sab 16+3
Car 14+2

Defenses:
Hp 36
Hs 9
Hv 9
AC 19
For 16
Ref 14
Wil 17

Skills:
Atletismo +10
Historia +6
Intimidación +8
Religion +9

Class Features:
Saber del Curador (+Sabiduria (+3) a curaciones)
Lanzador de Rituales

Feats:
B.Bludgeon Mastery (+1, +1 to move with weapon)
B.Improved Defenses (+1 to all defenses)
1.Shield of the Fallen (+2 to defenses of bloodied adjacent allies)
2.Dwarven Proficiency

Will
1.Righteous Brand (+8 vs CA, 1d8+6 y aliado obtiene +3 de poder a ataques contra enemigo)
1.Weapon of Divine Protection (+8 vs CA, 1d8+6 y aliado o usted resiste 2 a todo el daño)

Encounter
1.Healing Strike (+8 vs CA, 2d8+6, marca al enemigo y aliado o usted en brote 5 puede gastar un esfuerzo curativo)
3.Words are not Enough (+8 vs CA contra 2, 2d8+6 y atonta)

Daily
1.Moment of Glory (+8 vs Voluntad contra cada enemigo en una explosion 5, empuja a cada enemigo 4 y lo derriba. Tu y cada aliado en la explosión ganan resistencia 5 a todo el daño hasta el final del próximo turno. Sostener Menor: El efecto persiste.)

Utility
B.Canalizar Divinidad: Fortuna Divina (Encuentro Libre: Gana +1 a su siguiente ataque o tirada de salvación antes del próximo turno)
B.Canalizar Divinidad: Ahuyentar No Muertos (Encuentro Estándar, brote cercano 2: Cada no muerto en el área, +4 vs Voluntad, 1d10+4 de daño radiante y empuja al blanco 6 cuadros. El blanco queda inmovilizado hasta el final de su próximo turno. Si falla, hace medio daño y no inmoviliza ni empuja).
B.Palabra Curadora (2 veces por encuentro, brote 5 un aliado: cura 1d6 y el aliado puede gastar un esfuerzo curativo).
2.Return from Deaths' Door (Diario Rango 20 contra un aliado que falle una tirada contra muerte. El aliado logra la tirada de salvación y puede gastar un esfuerzo curativo).

Misc
B:Dwarven Resilience (Encuentro Menor: Gasta tu segundo aire)

Rituales:
Reposo Gentil

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Re: [Solo Jugadores] Hojas de 4E

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